User guide
×
Menu
Index

3.2. Surfaces

 
Dali Renderer can render any object that can be reduced to a set of triangles. If the object can be reduced to a set of polygons, then this will give additional options in scene optimization or using the Open Subdiv partitioning library.
Geometry supports Multi / Sub-Object material and up to 8 texture coordinate sets per vertex. Smoothing Groups are supported. Vertex colors are not supported.
Dali Renderer is able to combine separate meshes into one large one and create a single optimizing structure for it.
Instances are supported, which allows to greatly save memory in scenes with a large number of identical objects. Instances, however, cannot be nested.
The Object Properties dialog contains a separate tab with Dali Renderer settings: