This texture map makes a color correction.
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The initial source for correction can be a color, a map, or their product.
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Allows you to mix the result of the correction with the original color.
Channels
A group of identical settings for each of the 8 channels. Operations on each channel are applied independently from other channels from left to right.
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Source channel. Allows you to rearrange or duplicate channels.
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The channel value will be inverted before processing.
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The channel values in this interval will be extended to the interval [0, 1].
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The channel values will change according to the spline.
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The channel contrast will be changed. The base point for which values do not change is specified by the Pivot parameter.
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The base point for which values do not change when the Contrast above is applied.
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Limit the result in the channel to the interval [0, 1].
Final
Settings common to all channels. Apply from top to bottom.
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Invert values.
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Apply the settings to the Alpha channel as well.
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Values in this interval will be expanded to the interval [0, 1].
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The contrast will be changed. The base point for which values do not change is specified by the Pivot parameter.
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The base point for which values do not change.
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Change hue.
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Change saturation.
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Change exposure.
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Change gamma.
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Multiply the values by this color.
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Subtract this color from the values.
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Limit the result to the interval [0, 1].
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Luminance conversion coefficients
If the Source for a channel calculates brightness, then it will use these conversion constants (for R G B channels only).