This texture map returns a color.
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Standard tab for generating texture coordinates.
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Specifies a color from the palette.
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RGB values can be entered manually and are not limited in range.
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Specifies the color as its HEX representation (hexadecimal).
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Solid input is in sRGB space
This option indicates that the color entered above is in sRGB space and should be linearized.
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Specifies the color as blackbody radiation with a given temperature in Kelvin.
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The color obtained from the temperature in Kelvin will be normalized to the interval [0, 1].
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Returns the texture coordinates specified on the Coordinates tab.
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Returns the color assigned to the current geometry. This color can be assigned by some scatter plugins.
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Returns the static texture coordinates (as a color) assigned to the current geometry. These coordinates can be assigned by some scatter plugins.
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Returns a random number in the interval [0, 1] based on the index of the model in the scene.
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Sets the value of channel #3, the first one after RGB.
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Sets the values of channels #4-#7
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Additional multiplier for intensity.
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The option determines whether the Intensity parameter will be applied to the alpha channel.
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Standard settings for color correction.