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3.6. Cameras

 
Dali Renderer supports Physical Camera / Target Physical Camera only.
The coordinates and rotation of the camera can be animated within the frame using spline keys.
The following properties are supported:
 - Targeted to set the direction of the camera using an auxiliary object (Camera Target). The coordinates and rotation of the helper object can be animated inside the frame using spline keys.
 - Sensor Width;
 - Focal Length;
 - FOV;
 - Zoom (Lens Breathing is not supported);
 - Aperture;
 - Focus distance from Camera Target;
 - Focus distance from value;
 - Depth of Field;
 - Shutter settings, Motion Blur;
 - ISO exposure gain;
 - Aperture Shape settings (except Affect Exposure);
 - Aperture Bias;
 - Aperture Vignetting (Cat Eye);
 - Aperture Anisotropy (Anamorphic lens);
 - Lens Shift;
 - Tilt Correction works in non-standard mode. If any of the Lens Tilt values ​​is non-zero, then Dali Renderer calculates (for every ray separately) the rotation of the lens so that the plane of focus passes through the local XY Camera Target object plane;
 - Lens distortion (Cubic, Texture map);
 - Clipping Planes;
 
Any of these options can be overridden in the renderer's GUI settings on the Camera Options tab.