Dali Renderer supports Physical Camera / Target Physical Camera only.
The coordinates and rotation of the camera can be animated within the frame using spline keys.
The following properties are supported:
- Targeted to set the direction of the camera using an auxiliary object (Camera Target). The coordinates and rotation of the helper object can be animated inside the frame using spline keys.
- Tilt Correction works in non-standard mode. If any of the Lens Tilt values is non-zero, then Dali Renderer calculates (for every ray separately) the rotation of the lens so that the plane of focus passes through the local XY Camera Target object plane;
- Lens distortion (Cubic, Texture map);
- Clipping Planes;
Any of these options can be overridden in the renderer's GUI settings on the Camera Options tab.