The main purpose of this map is geometry debugging. It allows you to show the vertices and edges of a surface.
Sets the base color of the surface.
Sets the edge width and vertex size, in scene units or pixels:
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World - The size is set in scene units.
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Pixels - The size is set in pixels.
Edge color and width.
Vertex color and diameter.
Allows you to blur edges and vertices, make them less clear at the edges.
Does not show interior edges of polygons. This option does not currently work with geometry after OpenSubdiv or adaptive splitting.