The settings from the current camera will be used to render the frame.
Perspective
A perspective camera will be used.
Fish-Eye
A fisheye camera will be used. Dali Renderer supports several mathematical models of this type of camera. The model can be selected from the list.
Orthogonal
An orthogonal camera without perspective correction will be used.
Cylindrical
A cylindrical camera will be used.
OrthoH - The camera will not have perspective correction along the vertical axis.
The angular size of the field of view can be set in the FOV X, FOV Y fields.
Spherical
A spherical camera will be used.
Hemisphere - the camera will be hemispherical, only in the front hemisphere.
The angular size of the field of view can be set in the FOV X, FOV Y fields.
Sensor width
Sets the size of the horizontal side of the camera matrix in millimeters.
Aspect
Specifies the aspect ratio of a pixel for anamorphic rendering.
FOV X, FOV Y
For some types of cameras, sets the angular size of the field of view in width and height in degrees.
Zoom
Sets the zoom factor for the focal length.
Focal length
Sets the focal length of the lens in millimeters.
Focal curvature
It is usually considered that the area of ideal clarity (sharpness) is a plane perpendicular to the optical axis of the lens. This parameter allows you to make this area more or less spherical. The parameter value specifies the degree of curvature of the focal surface. 0 - plane, 1 - sphere.
Near, Far
Sets the near and far clipping planes in the current distance units in the scene.
Focus
Distance - directly sets the distance for focusing in the current distance units in the scene.
Object - allows you to select an object to focus on. The local XY plane of this object can be the focusing plane.
The object for focus can be animated within the frame (coordinates and orientation of the XY plane).