Dali Renderer supports the following texture maps built into 3DS MAX:
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- The only "Texture" mode of texture coordinates is supported. "Environment" mode is not supported.
- Mapping "Explicit Map Channel", "Planar from Object XYZ", "Planar from World XYZ" are supported.
- For the "Explicit Map Channel" mapping mode, only the texture channels 1-8 are supported.
- "Offset", "Tiling", "Mirror", "Tile", "Angle", "XY", "YZ", "ZX" options are fully supported.
- Noise tab is supported, but the implementation differs from 3DS MAX.
- All parameters of the "Bitmap Parameters" tab are not supported, except for the file path.
- The "Time" tab is currently not supported.
- Tab "Output" is fully supported.
Dali Renderer supports the following bitmap formats: JPEG, JPEG2000, TIF, BMP, EXR, PNG, HDR.
JPEG2000 and EXR can contain up to 8 channels, each channel can be 8, 16 or 32 bits. Full and half precision floating numbers are supported.
TIF can be 8 or 16 bits per channel.
Single-channel monochrome bitmaps are supported.
Bitmaps can include any color profile.
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Full support, but the number of layers cannot be more than 32.
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- Restrictions for the "Coordinates" tab are the same as for Bitmap.
- The result of the "Noise" tab will be different from 3DS MAX.
- "Gradient Parameters" supports everything except "Regular" noise. The result of the "Noise" settings will differ from 3DS MAX.
- Tab "Output" is fully supported.
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Full support.
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Full support.
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The result of the Mixing curve calculations will be different from 3DS MAX: Dali Renderer uses a different type of interpolation.
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- Restrictions for the "Coordinates" tab are the same as for Bitmap.
- "Noise Parameters" supports everything except "Regular" noise.
- Tab "Output" is fully supported.
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Full support.
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Full support.
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Full support.
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Restrictions for the "Coordinates" tab are the same as for Bitmap.
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- Restrictions for the "Coordinates" tab are the same as for Bitmap.
- Currently there is no way to know the size of the texture specified in the texture map. Dali Renderer uses a fixed resolution of 4096*4096.
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Physical Sun & Sky Environment
Full support with sampling optimization.