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3.3. Spline curves

 
Dali Renderer can render 3D spline curves directly without converting them to triangular geometry. They can be sourced from 3DS MAX spline objects or third party plugins (currently Ornatrix).
Each curve is stored as a real cubic spline during rendering, no segmentation is performed. For a curve, you can specify the distribution of its diameter along the curve using another spline. In addition to the diameter, an aspect can be set - the "ellipticity" of the section.
 
The curves are textured with two sets of texture coordinates.
The first UVW0 set contains the coordinates on the surface of the spline itself. With their help, you can apply a texture to the spline.
The second UVW1 set contains the UV data that the spline source exports. This set can be used to set the color of individual hairs. The W coordinate changes monotonically along the curve.
Each spline from a spline object can have its own material. The shape of the spline can be animated within the frame for Motion Blur.
 
The Dali Renderer tab sets the settings for rendering an object with splines.