This texture map allows you to mix the color channels of two maps.
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First source. The source value is the product of weight, color and texture map.
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The second source. The source value is the product of weight, color and texture map.
Channels
A set of identical settings for each of the 8 result channels.
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Selects a channel from the first source.
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Invert the channel of the first source.
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The share between the first source and the second.
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Selects a channel from the second source.
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Invert the channel of the second source.
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Limit the result to the interval [0, 1].
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Luminance conversion coefficients
If the source for a channel calculates brightness, then it will use these conversion constants (for R G B channels only).