The map allows you to change the regular tiling of texture coordinates to stochastic. The map randomly selects pieces of the original map (patches) and moves them to a new location. The map works well with textures such as scattered rocks or patterns on marble, and very poorly with regular patterns such as brick wall.
Important: the source map must be of type Bitmap (loadable texture).
Make retiling
Enables stochastic re-tiling of the original map.
Map
Source map of type Bitmap.
Relative patch size
The size of the pieces (patches) to move. The size of the original texture is taken as 1.
Patch rotate
Additional rotation of patches within the specified values in degrees.
Seed
Allows you to select a different random number generator.
Linear blending
Patches are combined using linear blending. This mode is suitable for color images, albedo or height maps.
Stochastic blending
One patch or another is chosen randomly per render pass. This mode is suitable for normal maps where you can't blend vectors.