User guide
×
Menu
Index

2.10. Scene debugging

 
Allows you to replace materials and texture maps with others or temporarily disable them.
 
 
This material in the entire scene is replaced by the one specified in the Override with material option. If Override with material is not specified, then the material is replaced with the color from the Disable materials option.
 
Sets the material to replace the selected scene materials in the Material in scene option. If Material in scene is not set, then all materials in the scene are replaced.
 
This texture map in the entire scene is replaced with the one specified in the Override with texture map option. If Override with texture map is not specified, then the map is replaced with the color from the Disable textures option.
 
Specifies the texture map to replace the selected scene maps in the Texture map in scene option. If Texture map in scene is not specified, then all scene maps are replaced.
 
Enables a filter for objects that are subject to these options. If disabled, then all objects in the scene are analyzed.
 
Enables a filter to ignore objects. The selected objects will not be affected by these options.
 
Turns off texture maps (not the textures themselves) and replaces them with the specified color.
 
Turns off materials and replaces them with the specified color.
 
If a scene material is not supported by the Dali Renderer, it will be replaced with the specified color. This will make the error mode less severe - instead of a fatal error, a problem will be logged.
 
If a texture map in the scene is not supported by the Dali Renderer and the mode for supporting third-party maps is disabled, it will be replaced with the specified color. This will make the error mode less severe - instead of a fatal error, a problem will be logged.
 
If there is no texture file on the disk or file cannot be found, then the texture will be replaced with the specified color. This will make the error mode less severe - instead of a fatal error, a problem will be logged.