The tab sets the general parameters for the material.
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- Height: Offset and displacement map in the current distance units in the scene.
- 3D: The offset will be 3D and will be set using a vector. The value of the vector {0, 0, 1} corresponds to the normal from the surface.
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- Opacity: Opacity factor and texture mask (0 - transparent, 1 - not transparent).
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Specifies the interval of the spectrum on which the spectral splines are defined.